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The outer worlds power plant
The outer worlds power plant





Adelaide and her cure won’t actually return unless you can get Reed to leave the town. People will start defecting back to the town, but it doesn’t mean that everything’s all going to be hunky-dory.

the outer worlds power plant

If you choose to give the water to Edgewater and not the Lab, then Reed’s prophecy will essentially come true. Should you choose to give the power to the Botanical Lab, you’ll be affecting depriving the whole town of Edgewater and Reed will eventually force you to merc some people to get a replacement. You’ll be able to give the power to either Edgewater or the Lab, and here’s what happens depending on either of those choices. Talking to Reed Tobson when this all kicks off is probably going to make you want to automatically give it to the Lab of deserters, just because Reed’s a bit of a knob, but just hear us out. So, you can ultimately either give the power to Edgewater or the Botanical Lab. We’ve previously put out a guide on what we reckon is the best option, but hey, we don’t wanna dictate what you decide to do so we thought it’d be good to give you all of the info. You’ll be asked to make a decision in connection with two particular story quests – Stranger in a Strange Land and Comes Now the Power. The Outer Worlds Geothermal Plant Choice: Who to Help? Check out our guide to The Outer Worlds Geothermal Plant choice, where we’ll outline the options and their repercussions. One of the earliest examples of this will involve what seems like a very simple power dilemma. More help with items and quests can be found using The Outer Worlds guide and walkthrough.If you’ve spent any amount of time in The Outer Worlds, or your journey’s just beginning, then you’re about to become very intimately acquainted with the high stakes decision-making between corporate interests and common man that the game will ask you to do. There are many other reasons to be in this building, though, such as one of the Mechanical Journals, and the choice of who to divert power to. Now that you have the Geothermal Security Chief’s Keycard and access to the security office, grab the Logic Module for Ludwig Miller. Retrieve it and backtrack to the security office to open the door.

the outer worlds power plant

Behind a knocked over table in this room the Geothermal Security Chief’s Keycard can be found on a dead body. Ignore the door on the right and take the stairs on the left. At the bottom of the ramp, go right through the door and head directly north to the far end of the room. Turn right and go down the ramp on the right side. To find the Geothermal Security Chief’s Keycard, turn north from the security office and head just down the hall and into the next big room.

the outer worlds power plant

This might be a lot to ask this early in the story, so many will seek out the Geothermal Security Chief’s Keycard. The Office can be accessed if players have 45 Lockpicking on their character and the required Mag-Picks in their inventory. This item is locked in the security office at the Geothermal Power Plant. Geothermal Security Chief’s KeycardĪs part of the Die, Robot quest in The Outer Worlds, players will need to find a Logic Module for Ludwig Miller. This quest will require players to retrieve a Logic Module, and that either requires picking a lock, or finding the Geothermal Security Chief’s Keycard. As players make their way through the first quests offered in The Outer Worlds, they’ll potentially pick up a quest called Die, Robot from Ludwig Miller just outside of Edgewater.







The outer worlds power plant